FREE
Droid E100
Defensive platform with 50 Max HP, 100 Max EP, and 192 Max Speed. Hardpoints: 1 Primary, 0 Secondary, 1 Melee, 0 Heavy.
HP: 50 | EP: 100 | Speed: 192 px/s
FREE
Spectator Drone
A fast, unarmed scouting drone. Moves at 2x speed, has no shields/hull, and is completely invisible/invulnerable to targeting.
HP: 0 | EP: 0 | Speed: 512 px/s
5,000 CR
Droid E200
Defensive platform with 100 Max HP, 100 Max EP, and 256 Max Speed. Hardpoints: 1 Primary, 1 Secondary, 1 Melee, 0 Heavy.
HP: 100 | EP: 100 | Speed: 256 px/s
10,000 CR
Droid E300
Defensive platform with 200 Max HP, 150 Max EP, and 192 Max Speed. Hardpoints: 1 Primary, 1 Secondary, 0 Melee, 1 Heavy.
HP: 200 | EP: 150 | Speed: 192 px/s
Nano Plating
Reinforced armor plating to reduce all incoming damage.
Nano Plating (Tier 1)
-0.5 All Dmg | -5% All Dmg
1,000 CR
Nano Plating (Tier 2)
-1 All Dmg | -10% All Dmg
2,000 CR
Nano Plating (Tier 3)
-1.5 All Dmg | -15% All Dmg
6,000 CR
Nano Plating (Tier 4)
-2 All Dmg | -20% All Dmg
24,000 CR
Nano Plating (Tier 5)
-2.5 All Dmg | -25% All Dmg
120,000 CR
Kinetic Plating
Reinforced armor plating to reduce incoming Kinetic damage.
Kinetic Plating (Tier 1)
-1 Kinetic Dmg | -15% Kinetic Dmg
2,000 CR
Kinetic Plating (Tier 2)
-2 Kinetic Dmg | -30% Kinetic Dmg
4,000 CR
Kinetic Plating (Tier 3)
-3 Kinetic Dmg | -45% Kinetic Dmg
12,000 CR
Kinetic Plating (Tier 4)
-4 Kinetic Dmg | -60% Kinetic Dmg
48,000 CR
Kinetic Plating (Tier 5)
-5 Kinetic Dmg | -75% Kinetic Dmg
240,000 CR
Energy Plating
Reinforced armor plating to reduce incoming Energy damage.
Energy Plating (Tier 1)
-1 Energy Dmg | -15% Energy Dmg
2,000 CR
Energy Plating (Tier 2)
-2 Energy Dmg | -30% Energy Dmg
4,000 CR
Energy Plating (Tier 3)
-3 Energy Dmg | -45% Energy Dmg
12,000 CR
Energy Plating (Tier 4)
-4 Energy Dmg | -60% Energy Dmg
48,000 CR
Energy Plating (Tier 5)
-5 Energy Dmg | -75% Energy Dmg
240,000 CR
Stun Plating
Reinforced armor plating. Negates stun slow-down effects and reduces incoming Energy damage.
Stun Plating (Tier 1)
-0.5 All Dmg | -0.5 Energy Dmg | -10% Energy Dmg
2,500 CR
Stun Plating (Tier 2)
-1 All Dmg | -1 Energy Dmg | -20% Energy Dmg
5,000 CR
Stun Plating (Tier 3)
-1.5 All Dmg | -1.5 Energy Dmg | -30% Energy Dmg
15,000 CR
Stun Plating (Tier 4)
-2 All Dmg | -2 Energy Dmg | -40% Energy Dmg
60,000 CR
Stun Plating (Tier 5)
-2.5 All Dmg | -2.5 Energy Dmg | -50% Energy Dmg
300,000 CR
Energy Generator
Auxiliary power unit that expands maximum energy capacity and increases passive energy regeneration.
T1 Energy Generator
Max EP: +20 | EP Regen: +5/s
300 CR
T2 Energy Generator
Max EP: +50 | EP Regen: +8/s
600 CR
T3 Energy Generator
Max EP: +100 | EP Regen: +12/s
1,800 CR
T4 Energy Generator
Max EP: +150 | EP Regen: +18/s
7,200 CR
T5 Energy Generator
Max EP: +200 | EP Regen: +24/s
36,000 CR
Self Destruct Module
Overloads the droid core. Triggers instantly upon death or after a manual charge. Blast radius and damage scale with tier.
T1 Self Destruct Module
Blast Radius: 50m
400 CR
T2 Self Destruct Module
Blast Radius: 50m
800 CR
T3 Self Destruct Module
Blast Radius: 50m
2,400 CR
T4 Self Destruct Module
Blast Radius: 50m
9,600 CR
T5 Self Destruct Module
Blast Radius: 50m
48,000 CR
Mobility Module
Active system that significantly boosts acceleration and maximum speed while consuming energy.
T1 Mobility Module
Speed: x1.2 | Thrust: x1.25
500 CR
T2 Mobility Module
Speed: x1.4 | Thrust: x1.5
1,000 CR
T3 Mobility Module
Speed: x1.6 | Thrust: x1.75
3,000 CR
T4 Mobility Module
Speed: x1.8 | Thrust: x2
12,000 CR
T5 Mobility Module
Speed: x2 | Thrust: x2.25
60,000 CR
Repair Module
Active repair system. Hold Z to consume energy and rapidly restore armor integrity over time.
T1 Repair Module
Utility Enhancement
500 CR
T2 Repair Module
Utility Enhancement
1,000 CR
T3 Repair Module
Utility Enhancement
3,000 CR
T4 Repair Module
Utility Enhancement
12,000 CR
T5 Repair Module
Utility Enhancement
60,000 CR
15 CR
Frag Grenade
Standard fragmentation grenade. Deals 100 SP / 80 HP damage in a 144px radius. Explodes on contact with surface after 3s.
20 CR
EMP Grenade
Electromagnetic pulse grenade. Deals 200 SP damage and completely ignores armor/HP. Zero knockback.
30 CR
Sticky Grenade
Sticks to surfaces and chain-detonates on proximity (72px). 120s self-destruct.
40 CR
Incendiary Grenade
Creates a pool of fire on detonation dealing DoT for 5s.
40 CR
Cluster Grenade
Bursts into 8 mini explosives on detonation.